Circuit games

Animal Circuit

  • Equipment: Mini-hurdles, hula hoops, cones, bean bags, 2 buckets, CD player and music
  • Set up four stations – one in each corner of the hall
  • Station 1 – Horses – place a few mini-hurdles at random in the playing area. At this station, students will gallop around the area and jump over the mini hurdles
  • Station 2 – Frogs – scatter a few hula hoops around the area at random in the playing area (hoops representing lily pads). Students will jump from hoop to hoop
  • Station 3 – Rabbits – scatter several cones at random in the playing area (cones representing trees and bushes). Students will run around the area at random, dashing in and out of the cones (and avoiding each other)
  • Station 4 – Squirrels place a bucket at each end of the playing area – fill one with bean bags (bean bags represent nuts and the buckets represent hiding places). Students will grab a bean bag from one bucket, run to the other bucket and place it in there, then run back and grab another one. When all the bean bags have been transferred across, take them back again
  • Divide the class into 4 equal groups and send each to a different station
  • When the music starts, the students perform their activity
  • When the music stops, they all move to the next station (make sure you tell them which direction to go)
  • Variation: think up other animals and possible activities to go with each

 

Tail Chase Fitness Circuit

  • Equipment: 1 flag/bib for each student, 2-4 mats, 10 or more cones, fitness station cards, equipment as needed (depends on the fitness stations)
  • Set up a number of different fitness stations (with cards) around the room. Try to make the activities fun – e.g. jump rope x 5, cartwheel down a mat, step ups x 5, ab curls x 5, etc. Use cones to separate the playing area from the fitness stations.
  • Each student tucks a flag/bib (the tail) into the back of their trousers and proceed to play tail chase in the playing area – each student runs around trying to grab each others’ tails. When someone’s tail is grabbed, they go to a fitness station of their choice, perform the exercise, and then return to the game.
  • Variation:
  • Vary the activities at each station
  • Change the game played within the playing area

games tail chase circuit

Team Hoop Fitness Circuit

  • Equipment: 5 hula hoops (or more, depending on the size of the group and how much space is available), CD player and music, 4 sets of 6 activity cards (more station cards may be needed with larger groups)
  • Place one hula hoop in each corner of the hall
  • Place one hula hoop in the middle of the hall and put the four sets of station cards in separate piles within the hula hoop (face down)
  • Divide the students into 4 groups, and send each group to a different hula hoop (in the corners)
  • When the music starts, the first student of each group run to the middle hula hoop
  • They pick up one of their activity cards at random and run back to their group (leaving the card in the hula hoop);
  • They then lead the rest of the group in that exercise/activity
  • After so many repetitions or a set time period, the second person in the group runs to the centre hula hoop and selects another activity card
  • The process continues until every student in each group has run to the centre and led an exercise/activity with their group

games hula circuit

Jumping Patterns Circuit

  • Equipment: One hula hoop per student, ‘Jump Circuit Cards’, CD player and music
  • Place the hoops around the outside of the hall in a circle
  • Give each student a ‘jump circuit card’ and ask them to move inside the area bounded by the hoops using a travelling mode of your choice. Turn on the music
  • When the music stops, all students swap their card with the nearest person and then move to a hoop where they perform the jump written on their card until the music starts again
  • Repeat, changing the mode of travelling each time the music starts again
  • Examples of 2 step jumping patterns
Card 1 2-foot to 2-foot Card 2 Right-foot to right-foot
Card 3 Left-foot to left-foot Card 4 Left-foot to right-foot
Card 5 Right-foot to left-foot Card 6 Left-foot to 2-foot
Card 7 Right-foot to 2-foot Card 8 2-foot to left-foot
Card 9 2-foot to right-foot
  •  Examples of 3 step jumping patterns
Card 1 2-foot to right-foot to 2- foot Card 2 2-foot to left-foot to 2-foot
Card 3 Right-foot to 2-foot to right-foot Card 4 Left-foot to 2-foot to left-foot
Card 5 Right-foot to right-foot to 2-foot Card 6 Left-foot to left-foot to 2-foot
Card 7 2-foot to right-foot to right-foot Card 8 2-foot to left-foot to left-foot
Card 9 2-foot to right-foot to left-foot Card 10 2-foot to left-foot to right-foot
  •  Or any other combination …